My first Google SketchUp model

Aoife Harrington, a 16 year old student from Thornton College in Buckingham here in the UK has been lucky(!) enough to spend her work experience week with the team here at Shaderlight HQ.

A complete 3d newbie, Aoife has proved to be a natural when it comes to interior design – using inspiration from images she found online she’s managed to model and render some great images with Google SketchUp and Shaderlight Pro.

In her own words, here’s how she did it:

I used Google SketchUp for the first time during my work experience placement at ArtVPS and then rendered my model using Shaderlight. Having never used SketchUp before, I was in need of some guidance and so the video tutorials on Google’ s website proved very useful in covering all aspects of the programme for new users such as myself. However, I did not find it necessary to watch all of the videos and simply selected the ones covering the things I needed help with, these included offsetting and the ‘follow-me’ tool. I also found it worthwhile to watch some of the videos dealing with even the most straightforward tools as they provided handy tips.

I wanted to create an image of a kitchen and was inspired by various other images I found
on the internet. Once I had completed this I decided to extend the model and so added a living room next to it but kept the whole design open plan. Again, I looked at images on the internet for inspiration. If I had more time I would most likely add more rooms to my model, perhaps a dining room or begin building other storeys.

Once I familiarised myself with the basics of SketchUp and drew the model I began rendering using Shaderlight. I had never rendered before, although, I had always assumed it would be a difficult and time-consuming process. Shaderlight demonstrated the opposite and showed that this did not have to be the case.  As I did with SketchUp, I used tutorial videos, found on the ArtVPS website which, were again very useful. The company’s staff were also helpful and very friendly which I appreciated very much.  I attempted using all of Shaderlight’s features and found that even for beginners the software was easy to use once you grasped the basics; in fact I think I was rather surprised at how simple it was. I particularly liked using the material editor as it created such a difference to the final image so quickly and almost effortlessly.

I am pleased with the final result following my first 3D modelling and rendering experience, I believe being able to use both SketchUp and Shaderlight will be very useful in the future. The results which are achievable in such a short amount of time with this software are really quite impressive and I intend to continue using it in order to improve and be able to create more advanced images. In addition to being useful, learning how to use these programmes has been an interesting and enjoyable experience which I would definitely recommend to other s. With regard to advice on how they should get started, I would suggest looking at the same videos which I watched – talking to someone who knows how to use the software is also a very good way of learning.

I think the results say it all – great work Aoife!

   

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IBL and IES lighting webinar

Once again we had a great turn out for yesterday’s webinar.  If you missed it or want to see it again – here’s the video:

Next month we’re hosting our first Q&A session with some of the Shaderlight team.  So if you’ve got a question you’d like to ask register now for free and we’ll see you on July 13th!

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The Little Architect chooses Shaderlight

When we launched our ‘Winter Wonderland’ competition in November 2010, we received hundreds of amazing 3D images from around the world. Entrant’s ages were not required so the judging panel had no idea that one of the three winning projects was created by a thirteen year-old boy.

The competition challenged Google SketchUp users to model a winter wonderland and render it using Shaderlight. The second prize, award by judges, Mike Lucey at SketchUcation, Chris Dizon from Google SketchUp and Steve Jarratt, editor of 3D World, was a traditional snowy scene featuring a log cabin and was created by young teenager – Abedallah from Christchurch, New Zealand.

Abedallah’s love of architecture and design began at a young age. “I first became interested in architecture when I was in kindergarten and I’d watch my brother working on his high school graphics homework. At school I’d always create more complex structures with building blocks compared to the other children.”

“What I love about architecture is that it is everywhere, surrounding us and there are no limits. I am completely free to do whatever I want, especially with tools like SketchUp and Shaderlight. I love the freedom to innovate, creating something new every time.”

Abedallah is now studying graphic design in high school but has been using SketchUp since he was nine years old. “One of my favourite SketchUp modellers is Surya Murali, she creates such amazing 3D models with lighting and reflections. I read that she used the Shaderlight plug-in so I downloaded it straight away! I love that it’s such a simple tool set and that it integrates with SketchUp so well. It produces stunning results and is packed with features that I now couldn’t live without.”

Always busy working on new designs, Abedallah says his main focus is new homes. “I can’t keep count of how many home designs I have completed. I’ve created a few office buildings, shopping centres, coffee shops, restaurants and a sky scraper or two. At the moment I’ve almost completed a boutique restaurant, there’s just a little work left on the exterior. If I could design any building, it would have to be a tourist attraction or a landmark, simply because of the attention and appreciation it would receive. “

So what does the future hold for such impressive young talent?  “I definitely want to get my masters in architecture and become a registered architect,” says Abedallah. “I’d also like to get into interior design too. My dream is to design and establish my own restaurant, but I’d hire other people to run it while I focus on my architecture.”

You can see more of Abedallah’s work on his Facebook page

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Your work and inspiration: take part in our Mini-Interviews

Recently, we have brought you useful content about Shaderlight and the latest news about the product. However, we are also keen to talk about rendering and other topics our users, from designers and architects to students and home users, are interested in.

Where better to look for the most valuable content than in our own community of those that are already practicing or just starting out in the industry?

We’d love your input!

Over the course of the coming weeks we’d love to hear about your work and about what inspires you.

  • What do you love about design and/or architecture? 
  • What has recently made an impression on you? 
  • What’s your current project?

We’ll be conducting a series of mini-interviews that we’ll then post on this blog, showing off our users’ work.  And we’d love to hear from you!

To participate in one of our quick and fun mini-interviews, just drop us an email on shaderlightnews@artvps.com and we’ll send through the questions. Here’s your chance to become famous within the Shaderlight community :) .

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AIA round up

We took Shaderlight to the AIA convention in New Orleans last week – if you were one of the many people we met while we were there – thanks for stopping by!

For those of you who weren’t there, here are a few pictures of what you missed….

Daniel Tal, Landscape Architect and SketchUp expert, spent the whole show with us showing users how he transforms his models with Shaderlight.  Here’s what he thought of the show….

We had a great time at AIA and hope to see you all again next year!

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Shaderlight heads to New Orleans with new release

The work never stops here at Shaderlight HQ to keep making our SketchUp render plug-in even better.  This week we are at the annual AIA convention in New Orleans, proudly showing off the latest release – launched on May 11th.

If you’re an architect or designer, you’re going to love the new features which include chalk rendering which can be used to create a simple form study of your scene.  We also now support SketchUp’s parallel projection feature so you can render plan, elevation and isometric viewpoints using Shaderlight.

If you’re an existing Shaderlight customer you can upgrade to this latest version for free using one of the links below.

Mac

Windows

If you have a 14 day trial or full version license code simply uninstall Shaderlight, download the new ‘free’ version and install.  Your existing license code will still work and you will be able to access the new Pro features in the latest release.

Here are some nice examples of what you can do with a couple of the new features…

Original SketchUp model

Shaderlight chalk render

Shaderlight chalk render of parallel projection view

Finished Shaderlight render

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Shaderlight Lighting Tutorial

Last week we hosted a webinar all about achieving great lighting effects with Shaderlight for SketchUp.  It was our most popular webinar to date so for those of you who couldn’t join us – we’re going to run the webinar again on May 4th – register for free now

If you can’t wait til then here’s the video of what you missed!

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